Picking A Game
One of the rules of the club is that each GM enjoys absolute discretion in picking the game they will run. I trust and vouch for each member that they will not ask us to play something that will abuse this discretion. For example, I think Greg Costikyan's Violence might actually be worth playing, but I feel it would be churlish of me to try to use this venue to conscript unwilling victims.
So how do we pick a game to run? I've got literally shelves full of various RPGs and I suspect one or more of you nice folks might have a larger collection than I do. Here's the list of questions I've come up with, please feel free to suggest more.
- What game have I alway wanted to run, but never had a chance?
- Does the game I favor work well as a one-shot, or is it really more suitable to campaign play?
- Will chargen be a terror if I go with this game?
- How much of the session will be taken up by the players getting the hang of the rules?
- To the best of my knowledge does anyone in the group absolutely loathe the game or genre I'm considering?
- Is this game old hat for one or more members?
- Can I run this game in Jeff's gameroom and not get him in trouble with his wife?
1 Comments:
I sold my copy of Wraeththu, so I think we've all dodged that bullet. I'd run World of Synnibarr first.
No, seriously.
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