Friday, May 25, 2007

quick reminder: game Sunday

This Sunday at 2pm Stuart will be running Secrets of Zir'an. I hope to see you all there.

Thursday, May 17, 2007


Stuart's Secrets of Zir'An game will be a week from Sunday on May 27th, at my place as usual. Does starting at 2pm work for everybody again? The slightly later start last time made things smoother at home for me.

The July 22nd meeting is canceled. After Stuart's run our next game will be Kathleen's session. (Any idea what the game will be, Kathleen?) Our scheduled date for our next meeting is August 19th, which is GenCon Sunday. Is that a problem for anyone? I might be going to GenCon this year, but if I do it will only be for Saturday.

After Kathleen's session in August we have two dates on the schedule, October 14th and November 11th. These are open. After Kathleen's game we could call C-U Run Club '07 a rousing success and simply cancel the rest of the meetings. By the time we've all had a chance to run one game, I'll be feeling pretty smug about the fact that we actually got this concept to work.

But there are things we could do. Dave, I know you felt really let down when Iron Gauntlets pulled the rug out from under you. Did you want to take another shot at running something in October?

Monday, May 14, 2007

Secret of Zir'an PC options

I'll have at least five pregenerated PCs for y'all to choose from. What I have so far:

A highly educated and cultured socialite/gambler/con artist/runemage (human, either gender)

A former soldier turned aviator/"courier" with a sword (human, either gender) - for Jeff

A former factory-worker slave who won his freedom via pit fighting, now trying to make a life for himself (gogachi, either gender)

Still in progress:

An exotic dancer/martial artist

A professional duelist

Of course, if everyone picks one before game, then I don't have to write up the fifth...

Monday, May 07, 2007

May game

Currently, I'm planning on running The Secret of Zir'an. The game has a neat system that I've really been wanting to try out. It looks complicated, but I suspect it may be easier than it appears.

The setting is a lot of fun: pulpy fantasy with technology that is integrated into the setting. There are five races with funny names, but they are, essentially humans, dwarves, elves, beastmen, and idiot-savant giants. There is rune magic (common, well-integrated into technology) and shadowmagic (relatively new, rare, and kinda scary). If anyone has any character preferences, toss them my way and I will attempt to accommodate them.

Feel free to take a look at the Quickstart rules on their website, but please don't look at the attached adventure. I may be stealing heavily from it.